On A Rail: Good thing Gordon was around, or the scientists would have been forced to unleash droves of monkeys to press the rocket launch button.Īpprehension: Luckily, the Female Assassins were in short supply. Power Up: The tunnel system smelled like fried chicken for months afterward. Oh, what? A bullet with my name on it? Cool!!īlast Pit: There's an alien tentacle in my soup. We've Got Hostiles: Hey guys, thanks for the rescue. Office Complex: Unbeknownst to the staff, the cafeteria had been serving bullsquid for years. Unforeseen Consequences: This is what happens when you 'force' a computer to divide by zero. Inbound: Welcome to Black Mesa! Where hazardous chemical spills are a daily occurance!Īnomalous Materials: Someone explain to me why Gordon's job inside the test chamber, couldn't have been done by a robot, or even a monkey. The soundscape files for every chapter up to Lambda Core each contain a blurb of text related to the chapter. By default this is disabled, with Gargantuas only taking damage and dying from scripted set pieces. The console variable sk_gargantua_debug_allow_death, when set to 1, causes Gargantuas to become vulnerable to damage from explosives like in Half-Life. Retail remake of the Headcrab latch viewmodel In the retail release this command will not automatically work due to the corresponding audio files being missing importing them from the HL2 directory sound/npc/overwatch/radiovoice will fix this. Setting console variable sk_human_assassin_use_voice to 1 will make Assassins communicate via the Overwatch radio voice from Half-Life 2. Hidden NPC features Assassin radio communication The name suggests it exists to test volumetric fog (dubbed “Xog” by the developers) in this particular level.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |